Shijin Specific Item Adjustments

A few items are tweaked to certain degrees here.

Mythic Weapons

All mythic weapons get... Salvage Sets
 * 5% triple attack. The ranged ones (COR and RNG/THF) get a 5% chance of triple damage.
 * Every weapon has its own unique bonuses as of 2-14-18.

The Morrigan's and Skadi's sets can now be equipped by Scholar and Dancer, respectfully. This is done through Macros>Gear Sets. You must use /equip gearset# to get around the UI job check.

Relic Weapons Marksmanship Medicines
 * Excalibur: Adapted to be used by BLU in addition to PLD/RDM.
 * Annihilator: COR can use it now too.
 * Guttler: Now WAR/DRK/BST.
 * Mandau: Now THF/RDM/BRD/DNC.
 * Claustrum: SCH can now use it, and...
 * All attributes +7
 * All elemental resistances +25
 * Elemental, enfeebling, summoning, dark, enfeebling, divine magic skills +10
 * MAB+15, MACC +30
 * Magic Crit. +15%
 * Healing MP +18
 * Iridescence
 * Avatar perpetuation cost -5
 * Mjollnir: Stats added, including...
 * +15% cure potency
 * -10% cure cast time
 * Healing MP +18
 * Triple Attack +5%
 * All attributes +7
 * Healing magic skill +10
 * The steel bullet and darksteel bolt have gotten boosts.
 * Max Potions (+1 - +3 included) and Pro-Ethers (+1 - +3 included) medicated effect reduced to 2 minutes from 15
 * Elixir and Hi-Elixir effect lowered to 15% and 20% HP/MP recovery respectively
 * Icarus Wing medicated effect reduced to 3 minutes from 2 hours
 * Frontier Soda TP gain increased to 3000 TP in 5 minutes from 200 TP over 60 seconds
 * Remedy Ointment now equally effective as Remedy, except it can cure "doom" too (apply to affected areas)