Dynamis on Shijin

Dynamis on Shijin

Hope you like Dynamis, because sure as on retail you're getting railroaded into the shadow realm. There are a few critically important things to know about Dyna before you start burning your first timer in zone. Relic Weapons
 * 1) Strategy: The current retail model doesn't mesh with our Dyna system. If you have annotated maps, that's excellent for most things, but you must ignore the notes on NMs! Currently available annotated maps are a liability. Use dynamisbums.com information on strategy. It's solid, safe info. For example, go to http://www.dynamisbums.com/strategy/bas.html for Dynamis-Bastok. There are links to all other runs included.
 * 2) Failing a run: If you do not kill a required NM for popping the mega boss (MB), you will not be able to "win" the zone! The MB will not pop if the trigger NM never spawned. That means trigger-happy BLMs must be very careful about which stones they one-shot during a run. One NM spawning stone one-shotted can mean no win for the run. Check dynamisbums strategies if you're going as a job that can be run-breaking.
 * 3) Jank: DSP Dynamis code has serious issues with enmity containers. Here are a couple possibilities that have been noted. Tell a GM if you find something new and we'll document it here.
 * 4) In Dynamis-Sand'oria, the MB enmity is FUBAR. The MB must be sac pulled, and the sac puller must not have used something offensive to the MB. i.e. the sac puller uses a flee item and runs in front of the MB. From there, someone must connect the pull with offensive magic on the MB. The train will follow the sac puller and the MB will follow the connector. Enmity with the MB must be maintained 100% until it dies. If enmity is lost on the MB for even an instant (the name going white again), the next time enmity is established on the MB, the train will come for you and the alliance. You will likely wipe.
 * 5) In Dynamis-Windurst, the yagudo have buggy enmity containers in a couple places. Sometimes, when alliance members are still alive after a wipe event, reraising from a death will retain enmity and some yags will come back to kill you again. Death is supposed to wipe enmity but it doesn't always. This is of special concern at Qoho the Razorclaw's house. See stone 169 on http://www.dynamisbums.com/strategy/win.html . Mobs at this spawn point have an established history of killing players as they attempt to reraise.
 * The item requirements to make relic weapons have not changed, but there is now no wait time when going between tiers of a given relic. Just zone out and back in and you'll be ready for the next tier.
 * NOTE: Do NOT trade any other relic weapon items to Switchstix when you have a relic in progress! It will overwrite current weapon progress and require a GM intervention to straighten out.